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1. Crimson Harvest 2016 News - in EVE General Discussion [original thread]
There is a chance of a 4th wave of a BS that drops a +12 booster. Not sure how often that spawns, but probably similar to faction spawns in anoms.
- by Sammy Fischer - at 2016.10.17 14:21:35
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2. Rorqual bridging for Industrials - in Player Features and Ideas Discussion [original thread]
Seeing how the Rorqual is getting a major overhaul in purpose and function, I can see one other area that it could function. Bridging the mining fleets into the remote areas. As of now, it can haul ships in its maintenance array and pilots can cep...
- by Sammy Fischer - at 2016.10.11 23:18:10
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3. Covert cloak logi - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: T3 logistics have only range as the downside of its logistical ability, I have a legion with covops cloak that reps 500/s has 230k ehp, cap stable, afterburner 70 sensor strength and 89% resists across the board. I'm not sh...
- by Sammy Fischer - at 2016.10.08 16:16:28
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4. Covert cloak logi - in Player Features and Ideas Discussion [original thread]
I think it would be interesting to add a frigate and a cruiser hull to the T2 logi tree that can utilize a covert cloak in order to take a black ops bridge in order to give that play style support options. What kinds of trade offs would be necess...
- by Sammy Fischer - at 2016.10.07 17:28:19
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5. Idea for fixing warp core stabilizers. - in Player Features and Ideas Discussion [original thread]
Here is a counter proposal, make scrams chance based the same way ECM currently is. This way one point will break eventually just based on chance. I really believe that the tackle mechanic is broken the other way. In actual combat, breaking contac...
- by Sammy Fischer - at 2016.09.24 13:21:54
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6. Advanced autopilot - in Player Features and Ideas Discussion [original thread]
travelceptor is perfectly safe in HS on autopilot now? If a ship is instawarp and lands at zero on autopilot, these instawarp ships have no reason to manual pilot around at all. Plus a major drawback of autopilot is the added time involved in the ...
- by Sammy Fischer - at 2016.09.23 22:45:06
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7. Copying / Invention - in Player Features and Ideas Discussion [original thread]
Invention jobs that don't require as much skill to create bpcs of meta ships. These hulls can fit in between T1 and T2 the way meta modules do now.
- by Sammy Fischer - at 2016.09.22 03:20:40
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8. Should SKINs be added to data site loot tables? - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: the 30 day ones already are, aren't they? I have never seen it, but IDK for sure. I wish they would add some other time periods to these like 3, 6, 12 month options.
- by Sammy Fischer - at 2016.09.21 21:22:10
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9. Should SKINs be added to data site loot tables? - in Player Features and Ideas Discussion [original thread]
Should SKINs be added to data site loot tables. The drop rate could be very rare. Perhaps some skin variants that are not available for AURUM so there isn't price pressure on those SKINs. It doesn't seem completely out there considering that the...
- by Sammy Fischer - at 2016.09.21 20:52:31
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10. Upwell page in the ship identifacation system - in Player Features and Ideas Discussion [original thread]
Up until recently it was called ISIS, which got ruined by an unfortunate name coincidence. I wouldn't get too hung up on the name they chose. I think that adding an Upwell tab would make sense once more structures are deployed and organizing it in...
- by Sammy Fischer - at 2016.09.21 20:41:20
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11. Resist profile in the hud - in Player Features and Ideas Discussion [original thread]
I would like to see what my resist profile is on the fly without having to open up the fitting window. The reason for this is that there are modules that can be cycled that affect these stats, and one that can adjust itself on the fly, as well as ...
- by Sammy Fischer - at 2016.09.09 01:32:07
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12. The Future of Highsec Hauling - in Player Features and Ideas Discussion [original thread]
FT Cold wrote: Pirate haulers, I can see the shiny KMs now. In all seriousness though, transports aren't a very 'piratey' ship class for pirate factions to build. Why not? They need to move all those illicit goods around somehow. I would th...
- by Sammy Fischer - at 2016.09.07 03:10:49
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13. Bookmarks in the overview - in Player Features and Ideas Discussion [original thread]
Unless I'm stupid, which is a really strong possibility, I can't get personal or Corp bookmarks to appear in my overview. There are times when I need to warp to the pos, but the damn right click menu is slow as hell to load, or I have a huge list ...
- by Sammy Fischer - at 2016.09.04 05:36:07
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14. Feedback - Mining - in Player Features and Ideas Discussion [original thread]
Do Little wrote: CCP could change the belts so they work like ice belts - re-spawning 4 hours after they are depleted as well as a downtime but I doubt they will do this - a stated goal of the last industry revamp was to distribute industrial a...
- by Sammy Fischer - at 2016.09.03 14:18:40
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15. F2P II: EvE Hardcore Mode - in Player Features and Ideas Discussion [original thread]
Protector X wrote: The idea sounds good, one big problem though. People that only stay in highsec are likely to never die, especially if they make an effort to be safe. How would you get around this? Hisec toons do die, a lot. It only take...
- by Sammy Fischer - at 2016.09.02 20:29:45
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16. Should Force Recon or Black Ops ships be given bomb launchers? - in Player Features and Ideas Discussion [original thread]
Like their Covert Ops counterparts, Force Recon and Black Ops ships can fit covert cloaks and cynos. Should they also get bomb launchers? Perhaps even 2 launchers for cruisers and 3 for Battle Ships. I theorize that the added capability of the shi...
- by Sammy Fischer - at 2016.08.25 04:02:35
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17. Faction Data Center Frequency - in Player Features and Ideas Discussion [original thread]
Standings used to count for a lot more than they do now. Not needing standings to install clones or anchor POSs really reduced the need to grind standings up. With citadels you no longer need to grind them up to reduce taxes and fees. Really all t...
- by Sammy Fischer - at 2016.08.24 03:15:23
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18. Double the number of drones? - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Sammy Fischer wrote: It was reduced to 5 in order to improve server performance. With the back end and server improvements, is it time to bring that number back up? No. And then you elude to why yourself here Samm...
- by Sammy Fischer - at 2016.08.24 03:07:53
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19. Ideas for EVE 2.0 - in Player Features and Ideas Discussion [original thread]
No! Literally every one of those ideas sucks!
- by Sammy Fischer - at 2016.08.24 03:01:53
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20. Double the number of drones? - in Player Features and Ideas Discussion [original thread]
In the day, you could control 10 drones at a time, and each drone did half the damage. It was reduced to 5 in order to improve server performance. With the back end and server improvements, is it time to bring that number back up? The drone bays w...
- by Sammy Fischer - at 2016.08.23 23:28:39
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